top of page
LEVEL DESIGN
Here are some of my level design drafts before I jump into the game prototype.
Q.B.Z.
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
1/1
Other Design
The Lost Finger
The player has to find the enerygy pieces scattered in this mysterious haunted mansion in order to find the lost finger.
Disordered Office - Page 1
A game pitch about escape a building by shifting the rooms inside.
Disordered Office - Page 2
Gameplay explanation.
Disordered Office - Page 3
Example.
Magic Masks
Level design of the game Magic Masks. After I created a level, I usually asked my teammates to solve it on the paper first. Details can be read in Other Projects page.
Cursed Doll - Boss Fight
A boss fight that the player has to use the parts of the doll to beat it.
The Toy Room - Page 1
Level design of the game The Toy Room. Details can be read in Other Projects page.
The Toy Room - Page 2
Continued from the last page.
Baby Rescue - Page 1
If Baby Rescue is a mobile app, what other ways can the player save the baby?
Baby Rescue - Page 2
Ways to save the baby. Categorized by the complexity of the control.
Baby Rescue - Page 3
An explanation of interacting the object too early or too late.
Baby Rescue - Page 4
If Baby Rescue does not use slideshow mode to show the progress.
Taboo Game
Game details can be read in Other Projects page.
Room Escape
A room escape game pitch.
The Cube
The game takes place in an outer-space like area where the player sees different view to solve the puzzles in order to escape.
bottom of page